On view February 14–March 6
Keller Gallery, 7-408

We hope that PLAY ROOM invites the youthful abandon that accompanies play, though it is, at the same time, a space of protocol. Its gaming tables follow in a long lineage of furniture that has defined the military encampment, the Victorian-era pastime, and the corporate board room. This somewhat inconspicuous stage-setter—the table—invites, levels, “civilizes”, or entraps. In PLAY ROOM, the table delivers board- and card-games, whose rules and mechanics are designed to examine a series of contemporary topics in architecture: starchitects, gentrification, and urban development; violence and the abstractions with which historical complexity is sanitized and made palatable; markets for architecture portfolio prep schools; the entangled and multifarious identity of the contemporary global subject; and experiments with collectivity and control. Come engage in these games with us. In PLAY ROOM we will contemplate their topics together through play.

FEATURING GAMES BY: Ryan Clement, Trevor Herman Hilker, Ana McIntosh, Jie Wu, Cloe Yun Wang, Daisy Ziyan Zhang, Rodrigo Escandón Cesarman, Ingrid Roede, Melissa Gutierrez Soto, Nof Nathansohn, Nitzan Zilberman, Sydney Cinalli, Stratton Coffman, Sarah Wagner, Nare Filiposyan, Katharine Kettner, Jinyoung Sim.

Join us in the Keller Gallery for PLAY TIMES throughout the exhibit:

PLAY TIMES: Identity Gamble, February 18 at 6pm
Highlinopoly, February 25 at 6pm
Discarded, Memory Game, February 28 at 6pm
Balls for All, February 28 at 6.30pm
Portfolio Agency, March 4 at 6pm

PLAY DATE: Bartertown with Jeanette Kim (Urban Works Agency,
All of the Above, CCA), March 6 at 6pm

Exhibition Team: Trevor Herman Hilker, Jeffrey Landman, Ana Miljacki, Jie Wu and Ana McIntosh, with thanks to Jung Seo, James Harrington, Jennifer O’Brien, Jayson Kim, and Amanda Moore.

This exhibition is supported MIT CAST, Arts at MIT, and the MIT Department of Architecture.

Free and open to the public.